Laws
1. Do not resist Imperial Personnel
2. Do not interfere with Imperial Personnel
3. Do not assault Imperial Personnel
4. Do not steal from Imperial Personnel
5. Obey Imperial Personnel, no matter how ridiculous it seems.
Acts, Decrees, Initiatives100AA00 - 100AA00 was an Imperial law that permitted a military officer to use any and all means necessary to apprehend a known criminal.
200AA00 - 200AA00 was an Imperial law that suspended the right of accused traitors of the New Galactic Empire to choose one's own counsel in the court of law.
300AA00 - 300AA00 was an Imperial law that forbade tampering with autonomous droid function without official permission.
400AA00 - 400AA00 was an Imperial law that required all citizens to pay their taxes, and if they are accused of tax evasion, they must show a Imperial Revenue Code that proves otherwise, or be punished.
500AA00 - 500AA00 was an Imperial law that required that all weapons must be registered.
600AA00 - 600AA00 was an Imperial law that required that all spacecraft must be registered.
700AA00 - 700AA00 was an Imperial law that required that all vehicles must be registered.
Decree A - AA - 1000.000.000 - Imperial Decree A - AA - 1000.000.000 was a pivotal piece of Imperial legislation which essentially legalized slavery throughout the galaxy. The document also streamlined the institution, making it easier for slavers and their guilds to carry out their operations, which they confined mainly to the Outer Rim Territories.
Decree A - AA - 2000.000.000 - Imperial Decree A - AA - 2000.000.000 required that all who enter New Galactic Empire territory is required to have a permit.
Decree A - AA - 3000.000.000 - Imperial Decree A - AA - 3000.000.000 required that all in the Imperial Government, or Military, including the subdivisions of those departments, are to stay in service until the Emperor says otherwise.
Decree A - AA - 4000.000.000 - Imperial Decree A - AA - 4000.000.000 required that once a citizen pays their taxes, they must receive a revenue code.
Decree A - AA - 5000.000.000 - Imperial Decree A - AA - 5000.000.000 allowed the Imperial government to issue drafting or conscription whenever needed.
Decree A - AA - 6000.000.000 - Imperial Decree A - AA - 6000.000.000 made it illegal to scavenge at war sites.
Decree A - AA - 7000.000.000 - Imperial Decree A - AA - 7000.000.000 allowed the Imperial Government seizure over the HoloNet.
Decree A - AA - 8000.000.000 - Imperial Decree A - AA - 8000.000.000 allowed the Imperial Government to tax those using hyperspace routes that go through their planets.
Decree A - AA - 9000.000.000 - Imperial Decree A - AA - 9000.000.000 allowed the Imperial Government to access any and all information about any civilian.
Rule AA10 - Rule AA10 was the law that authorized members of the Imperial military and law - enforcement to order armed beings to lower their weapons.
Full Power Act - The full power act was an Imperial act that gave the Emperor the power to override everything, including the Imperial senate.
No Warrant Act - The No Warrant Act was an Imperial Act that allowed the Imperial government to search, arrest, and so forth to civilians without a warrant.
Sector Governor Act - The Sector Government Act was and Imperial law that authorized the Emperor to put people as governor of certain sectors, planets, and so forth.
Capital Powers Act - The Capital Powers Act was an Imperial law that authorized the use of lethal force against mutineers.
Dangerous Species Act - The Dangerous Species Act was an Imperial Act that decreed that any species that was dangerous and interfered with Imperial occupation of a planet was subject to eradication by the Empire.
Clandestine Operative Act - The Clandestine Operative Act was an Imperial act that allowed covert Imperial Operatives to file false information to prevent being caught and being put in jail.
New Galactic Empire Penal References
* Class Fives, known as Quints, were usually for violating local import-export laws or lacking emergency equipment. Quints would receive a fine typically between 500 and 1000 credits, but that could easily be paid off by slipping a local officer a "personal benefit fee".
* Class Fours, or Quads, were for expired licenses, minor tax evasion, or transporting common narcotics without a permit, however the penalty could be worse for spice jockeys if they ran into the Imperial Navy. Corellians would only consider a spacer a smuggler once they acquired their first Quad. A typical fine for this offence was between 1000 and 5000 credits.
* Class Threes, or Trips, were for attempted bribery or illegal transport of higher-priced goods. Trips were harder to remove unless one was outside the eyes of the Empire, and would usually involve donations to local funds.
* Class Twos, or Deuces, were for illegal transport for expensive goods and guns, especially if mounting them. These offences could result in loss of ship, hefty fines, and a trip to the local brig. Deuces could also be brought about by accusations of piracy or Rebel activity, and in those cases, people would disappear and possibly be sentenced to death.
* Class Ones, or Aces, were capital offences that brought the harshest penalties. They would be for attacking other spacers, aggression against Imperial personnel, possessing a cloaking device, or harboring conspiracy to overthrow the Empire. Those caught would likely be sentenced to death.